Satyr

Satyr’s are raucous fey that frolic the glades and battle fiercely on the high mountains on the West, driven mostly by curiosity and hedonism in equal measure. The resemble Men for the most part save their fine horns and whispers that spout from their faces. The also stand on a set of hunch legs similar to goats with cloven feet. The are other heard piping and singing merry tunes. Like most Westerners the carve hard drink and make well off with their Dwarven companions. Though rarely seen females Satyrs do exist, they are called fawns are similar to bucks save their small horns and lack of facial hair.
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Traits

Origin: Fey
Height: 5’2"-5’10"
Weight:120-190lbs
Size: Medium
Ability Scores: Your Dexerity score increases by 2.
Speed: Your based walking speed 25 feet.
Language: Common, Dwarven

Fey Ancestry:You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Light of Heart:A Satyr has advantage on saving throws made to End fear effects.
Pleasant Recovery:When a Satyr expends Hit Die to regain hit points, they may roll their hit die twice and take either result. Additionally, they regain 1 Extra Hit Die during Long Rests.
Satyr’s Panpipes:Satyrs have proficiency with panpipes.

Mountain Satyr

Hard-headiness never meant anything more literal but to the Satyr’s of the mountains. The often butt heads as sport and get to brawls on cliff’s hundreds of feet tall. Though still pleasant company and rather well-behaved, satyr’s that grow up on the cliff are much fierce then the Glade sort, making hearty warriors and battle minstrels.
Ability Score: Your Constitution increases by 1.
Cloven Hooves: Gain advantage on Athletics checks to climb rocky terrain, also you also do not suffer from difficult rocky terrain.

Glade Satyr

Soft-spoken and light hearted Glade Satyr’s are often found singing more calming melodies then the bellicose tunes heard up on the mountains. The live simple lives and have a fawnness for exploration. When traveling have a Galde Satyr is always a great idea, an old dwarven joke states,“You’ll never run out of food… and if you do you can always eat the goat half!”
Ability Score: Your Charisma increases by 1.
Nature’s Boon:You have a knack for gathering food , gain advantage on Nature checks to gather supplies for your party.

Satyr

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