Great Tides of the New World
Near deathless, the elves are a race of humanoids which live in the Feyrune Sea of the new world. The are tall and thin with well-toned muscles and sharp angular features. Divisible into two major groups the Bay Elves and the Land Elves are brothers divided by a ancient disagreement of religion. The Bay Elves have taken to the sea and stormed the Known World with wonder as the sailed into ports and harbors in low-set but fast sailing vessels striking trades and work on ships. The Land Elves remain almost entirely in isolation in the Feyrune.
Height:5 to over 6 feet tall
Ability Score: Your Dexterity score increases by 2.
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses: You have proficiency in the Perception skill.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages:Common and Elvish
Côfavar(Haven or Bay Elves, Drow)
Wards of the sea and travelers of the winds. The Côfavar are commonly seen sailing and fishing in the water around the new world, they also tend to make for fierce naval combatants despite their calming demeanor. They work mainly as sailors, pirates, merchants or mercenaries for hire. The are considered a good luck charm to have aboard a vessel as the are said to be attuned to the sea in a way most cannot fathom; this rumor may be do to their worship a sea goddess, Elurhien.
Ability Score: Your Charisma score increases by 1.
Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spell-casting ability for these spells.
Weapon Training: You have proficiency with rapiers, short swords, scimitars, and hand crossbows.
Dôravar (Dwelling or Land Elves)
Patrons of the earth and dwellers wood the Dôravar are found rarely from on their isle in the Feyrune Sea. Polar opposite of the Cofavar, the collective worship the earth goddess Collrhien and her wood, believing the sea to be a cursed place. The hide well fortified from it deep in the woods of their homeland and travel not into the world.
Ability Score:Your Wisdom score increases by 1.
Weapon Training: You have proficiency with the longsword, short sword, short-bow, and longbow.
Fleet of Foot: Your base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.